FPGA NES: VGA (Part 1)

Any good video game requires one very fundamental feature: video. The nanoboard includes a VGA port and seeing as I don’t know anything about the VGA protocol it seems like the perfect place to start.  The nanoboard also has a built in touch-screen, however I feel like that would be easier to implement and will be covered in a later post.  My goal for this section is to display the “SMPTE color bars” on a standard computer monitor.

Continue reading “FPGA NES: VGA (Part 1)”